Game/Combat Designer

My goal is to keep developing my skills as a Technical Game/Combat Designer for AA or AAA companies.

Skills

During the past 7 years, I've worked on many projects and developped numerous skills allowing me to handle a large number of tasks.

  • Combat Design
  • 3C/Character Design
  • AI & Boss Design
  • Prototyping in C# & Blueprint
  • Genre & Market analysis
  • Fine tuning & Balancing
  • Redacting documentation
  • Planification and Management

Professional Projects

Sifu

Sloclap - Early 2020
UNREAL ENGINE 4

Sifu is a 3rd person Beat'em up focused on precise close quarter combat based on chinese martial art.

Project C

Darewise - Late 2019
UNREAL ENGINE 4 & SPATIAL OS

Project C is an open-world multiplayer online game where players join clans and build societies.

Personal Projects

Toxic Pink

Mid 2019
UNREAL ENGINE 4 - TEAM PROJECT

Innovate in a Combat System

Toxic Pink! is a nervous combo-based 3rd person Beat'em up with a one-shot mechanic.

Subscribe & Punch

Late 2017
UNITY - GREENLIT - TEAM PROJECT

Simplifying a system for a large audience

Subscribe and Punch is a 2D Fighting game based on the wacky universe of YouTube.

Benkei

Late 2017
UNITY - TEAM PROJECT

Finding balance between safety and creativity

Benkei is a 2.5D Action-Platformer with bullet hell, weapons and combo mechanics.

Toxic Slum

Early 2018
UNREAL ENGINE 4 - TEAM PROJECT

Defining the core gameplay

Toxic Slum is an escape game where the player is guided by an IA in a deserted space station.

Rheo

Early 2017
UNREAL ENGINE 4 - SOLO PROJECT

Researching flow

Rheo is a musical experience based on the relationship between environment and rythm.

Other Projects

I've made or I'm making these projects during my free time, they are not games but are mostly related to game development.

Animations

2018
3DS Max

A short project of animations made for a potential Hack'n'Slash.

Genre study

Early 2018

An exhaustive analysis of the Beat'em up and Hack'n'slash genres through the years.