Sifu

  • Made with Unreal Engine 4
  • 3rd Person Beat'em up
  • More than 60 staffers
  • Release early 2022

SUMMARY OF MY WORK

COMBAT/GAME DESIGNER
  1. Design of the global combat system with the Creative Director.

  2. Design, implementation and tweak of the main character's moveset.

  3. Global difficulty and progression (exp, scoring etc...) balancing.

  4. Design, Implementation and tweak of multiple bosses and enemy types.

  5. Planning and Management for the aforementioned features.

  6. Design and development of diverse secondary features (scoring, training room, weapons etc..).

  7. Redaction of diverse documents to communicate with programmers and animators.

WORK HIGHLIGHTS

I designed, managed a team to implement and tweak Yang (24:19) and Jinfeng (19:59). I also extensively worked on the tweaking of Sean (4:44).

USEFUL LINKS

SLOCLAP
OFFICIAL SITE